Somang Nam

hello there

I'm a seasoned human factors researcher with a background in computer science. I sit at the junction between Human-Computer Interaction, Applied Artificial Intelligence, and Software Engineering.

I wear many hats, and one of them is the role of a data analyst to learn about human behaviour and to inform design decisions. I have a strong record of building complex systems, including web development, data engineering, and machine learning applications. In addition, I have experience in building games and simulations (2D, 3D, and XR).

As a researcher, I'm interested in Inclusive Design to bring benefits to everyone in the community, and for the marginalized community. I design and conduct mixed methods user research, perform professional-level statistical analytics (quant) and qualitative analysis, and share the findings at various levels of audiences from novice to expert.

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Profile picture of Somang Nam.

Nov., 2022

I was born in Bielefeld, Western Germany (yes, it exists). I then moved to Seoul, South Korea, where I was a Boy Scout (that's the first time when I went for Bivouac. I know how to swim, play tennis, piano, violin, and Go. I got a South Korean government certificate in computer use when I was 12. I was in TDSB Gifted Program for math since Grade 10.

I used to be a competitive Dota player (2nd place in regional 2011), and used to enjoy playing Counter-Strike, League of Legends, etc. I also have an old classic Sega genesis, N64 console, and a Nintendo Switch. My recent favourite is the game called Alba (that I can play with my daughter)

I like pasta, pizza (Badiali is the best), hamburger (RUDY is the best), poutine, Samgyeopsal (삼겹살). As of editing this page, I've read 'Ametora' by Mark W. David and I finished reading 'Modulor' by Le Corbusier, now I'm reading Convivial Toolbox. I used to follow almost all the latest Monocle issues.

I also like things with good kan-ji (感じ) for example:

Toronto, fall, 2023

Toronto, fall, 2021

Toronto, fall, 2016

Toronto, fall, 2014

Toronto, fall, 2022

Toronto, fall, 2019

Toronto, fall, 2015

I have much more stuff written somewhere else, check out my full Curriculum Vitae

education
Doctor of Philosophy (Ph.D.) Human Factors, Industrial Engineering University of Toronto 2016 - 2021
Master of Science (M.Sc.) Computer Science Toronto Metropolitan University 2013 - 2016
Honours Bachelor of Science (H.B.Sc.) Computer Science, Mathematics and Ethnomusicology Trinity College, University of Toronto 2007 - 2013
experience

In reverse chronological order

Assistant Professor (Tenure track) Computer Science, Algoma University, Canada
Connected Minds Research Fellow School of Design, York University, Canada
Course Director & LAPS Research Fellow Department of Information Technology, York University, Canada
Research Fellow School of Management, Toronto Metropolitan University, Canada
Senior Product Engineer Tech Lead & Data Engineer - Manager Data Enablement & Analytics, Scotiabank, Canada
Lecturer Computer Science, Toronto Metropolitan University, Canada
Technical Officer III National Research Council of Canada
publications
Nam, S., Karam, M., Christelis, C., Bhargav, H., Fels, D. (2023). Assessing subjective workload for live captioners. Applied Ergonomics, 113, 104094. (SCI/SSCI, IF=3.2) paper
Seaborn, K., Rogers, K., Nam, S., Kojima, M. (2023). "Kawaii Game Vocalics: A Preliminary Model." In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. paper
Nam, S., Fels, D., & Chignell, M. (2023). "Developing a Closed Captioning quality assessment system using a multi-label classifier with active learning from Deaf and Hard of Hearing viewers." Applied Intelligence. (SCI, IF=5.3) paper
Seaborn, K., Nam, S., Keckeis, J., Itagaki, T. (2023). "Can Voice Assistants Sound Cute? Towards a Model of Kawaii Vocalics." In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. paper
Spitschan, M., Mead, J., Roos, C., Lowis, C., Griffiths, B., Mucur, P., Herf, M., Nam, S., & Veitch, J. A. (2022). "luox: novel validated open-access and open-source web platform for calculating and sharing physiologically relevant quantities for light and lighting." Wellcome Open Res, 6, 69. doi:10.12688/wellcomeopenres.16595.3 paper fosdem
Nam, S., Fels, D., and Chignell, M. (2021). "Toward a Subjective Assessment System for Closed Captioning Quality", SMPTE Motion Imaging Journal, 130(3), 35-44. (ESCI) paper
Nam, S., Fels, D., and Chignell, M. (2020). "Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers." in IEEE Transactions on Computational Social Systems - Systems, Mans, Cybernetics. (SCIE, acceptance rate=10%, IF=5.14) paper
Nam, S. and Fels, D. (2020). "Towards Designing a Subjective Assessment System for The Quality of Closed Captioning Using Artificial Intelligence", NAB Show - Broadcast Engineering and IT Conference. link
Nam, S. and Fels, D. (2019). “Simulation of Subjective Closed Captioning Quality Assessment Using Prediction Models.” International Journal of Semantic Computing (ESCI), 13(01), 45-65. paper
Nam, S. and Fels, D. (2016). “Design and Evaluation of an Authoring Tool and Notation System for Vibrotactile Composition.” HCII 2016, Toronto, Canada. link

work archive

Last edit: 2024-05-29

I am slowly trying to squeeze in my works on this website, but most of my works are disseminated/reported in academic/science publications. As of now, I am going to update my portfolio to let the visitors know what I've been working on for the past decade (or more).


works done

fun stuff

we can connect via LinkedIn or use below form to send me an email
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